Irrlicht Game
Shell Interpreter
Irrlicht Game Shell Interpreter is an easy to use Game Engine / Framework which it’s main goal is to make games demos, test gameplay and more, very quickly.
Features:
Graphics by Irrlicht
Software, DirectX8, DirectX9, OpenGL Support
Character Animation with skeletal and morph
Graphics Effects:
Realistic water surfaces
Dynamic lights
Dynamic shadows using the stencil buffer
Billboards
Bump mapping
Parallax mapping
Transparent objects
Light maps
Customizeable Particle systems for snow, smoke, fire, ...
Sphere mapping
Texture animation
Skyboxes
Fog
Shaders Support:
PS and VS 1.1 to 3.0
ARB Fragment and Vertex Programs
HLSL GLSL
2D Gui System
Direct Import of Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)
Direct import of textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)...
Collision Detection and response animator
Physics by
Rigid and Flexible Body
Collision Primitives: Box, Cylinder, Sphere, Cone, Convex Hulls, Custom Primitives and more.
Ball, Slider, Hinge ,Corkscrew, Universal, UpVector, and Custom Joints
Ragdoll
Vehicle Container
Audio By Audiere (Change to OpenAL is planned)
Playback of Ogg Vorbis, MP3, FLAC, Uncompressed WAV, AIFF, MOD, SM3, XM and IT.
3D Sound (Planned)
Doppler effect (Planned)
Vehicle Container (Planned)
AI
Interpolated Task, Waypoint Task by Dusty Engine
Pathfinding (Planned)
Scripting Languaje
LUA Language
Networking
HawkNL (Planned)
License: Free
Dowload: IrrGameShell04
Links:
Autor:
Marco
Marmolejos
Mailto:
marco_tmp(at)hotmail.com
TODO
/ Features Planned
Documentation / Manual
Tools
World Editor
Material Editor
Physic Editor
Particle Editor
GUI Editor
MACHINIMA
Editor